Floor Kieviet

Narrative designer



About

I am "A very driven and creative writer and storyteller" as said by a friend.Since I was young I've always been writing and playing games, but without clear goal. I never knew what I wanted to become in the future until my brother pointed out that there's people that WRITE FOR GAMES.With my writing I want to get people to connect with what they're playing and truly offer escapism. I want the player to be able to feel strong emotions about my writing.

Education
E&M - Vechtdal college Hardenberg
2015 - 2020
Creative Media & Game Technologies - HanzeHogeSchool Groningen
2021 - Present

Experience
Game Design Intern - Indietopia 'Ode aan Ede'
Sep 2023 - Jan 2024

Hard Skills
Advanced: Github
Proficient: UE blueprinting
Beginner: Godot, Unity, Unity VR, C#


ADORABULLET
Adorabullet is a game made for the GBJAM11 2023. The game is made in GODOT.

ROLE
Narrative Designer
DESCRIPTION
Join Rae Stellaris in an epic quest through the cosmos in this cutesy, Game Boy-inspired bullet hell. As the daughter of legendary Lunaheim galactic soldiers who died protecting the planet in a fight against Emperor Quack, Rae’s destiny is to destroy the Emperor Quack to avenge her parents and keep her home planet Lunaheim safe.

YEAR
2023
GENRE
Bullet-Hell
PLATFORM
Itch.io
Link to game

NARRATIVE DESIGN
For this project I collaborated with a friend to write the backstory of the game. During this process we made a narrative design document together. My friend set-up the world and the characters, but I took the freedom to edit and rename small parts of the story to fit our game theme better.
The character lines for Rae are completely written and thought of by me. The goal was to make her a very girly and maybe even cringe character to fit the theme of a chaotic bullet hell the best.For this game writing the narrative was a blast. I got to write a very girly character and make her as  cringe as possible which was really fun to do.From this project I learned that when working on a game with multiple narrative designers, communication and role division is really important. This way work doesn't get overlapped or miscommunicated.

Turbo Taskforce
A game made for the client: HARD RACING. A Netherlands based student organization

ROLE
Game designer
DESCRIPTION
Get your friends together, it is time to show your cooperation skills in constructing and controlling an electric remote race car. Time is of the essence when getting your car ready: you only have 90 seconds to build it and then get the best time on the track by piloting it from the control room.

YEAR
2023
GENRE
Local co-op
PLATFORM
Itch.io
Link to game

Narrative design
My personal research question for this project was "How can narrative design enhance player experience in a multiplayer game focused on short gameplay?"
The way I answered my research question was by a lot of testing. Through testing I realized that the player is not willing to read text, since they're focuses on wanting to have fun.I solved this by creating storyboards for implementation of comics at the start of the game. The way I storyboarded them was by creating a backstory and creating characters; doing this was both useful for me to make a cohesive comic, but also for the artist to get a better feel of what they're going to draw.Teamwork
This project taught me a lot about teamwork and communication. I had to work on this game with the same group (7 members) for 4months, which was not always easy. The best method for us to keep communicating properly was to abide by using Scrum strictly (including retrospectives, daily-standups and sprint reviews).
Awards
At the end of this project we had a student festival where we, among other students, showcased our game. There were 4 judges walking around (game company employees) who were deciding on what team would win certain awards. Our team ended up winning the "Most innovative project award", "The most captivating gameplay award" and the "Best overall game award".

Mono
Mono is a game made for the Dungeon Crawler Jam 2024. The game is made in unreal engine 5.

ROLE
Narrative designer
DESCRIPTION
Embark on a journey through the remnants of a shattered cosmos, where Mono stands as the sole survivor amidst destruction. As Ares, a lone survivor aboard a ship, you must explore the mysteries of Mono, the last form of life in the cosmos.

YEAR
2024
GENRE
Dungeon crawler
PLATFORM
Itch.io
Link to game

NARRATIVE DESIGN
For this game jam I was in charge of making the narrative for which I made a narrative design document.
While making this document I mostly focused on game writing and specific details, which supported me in making the narrative items for in-game.
LINK TO PDFSince for this game I used implied narrative design I made narrative items in the form of strayed newspapers, flyers and pictures.

Love Gauntlet
Love Gauntlet is a game made for the Beginner's Jam February 2024. The game is made in Godot

ROLE
Narrative designer
DESCRIPTION
The player will try to steal the hearts of as many people as possible by figuring out their love language.

YEAR
2024
GENRE
Card Game, Dating Sim
PLATFORM
Itch.io
Link to game

NARRATIVE DESIGN
Writing for this game was a blast. I got to write some of the move sets for the playing cards, all the dialogues and the main datable character's personality.
All of the narrative work I've done is compiled in the GDD below where I worked together with a teammate.
LINK TO PDF

Oblivion manor
Oblivion manor is a game made for the class 'rapid prototyping'. The game is made in Godot.
In this class we had two weeks to make a rapid prototype with the theme 'You had one button'.

ROLE
Narrative designer & Programmer
DESCRIPTION
The player is a detective that's trying to figure out how to capture the button killer, who has been stealing all the buttons on earth.

YEAR
2024
GENRE
Hidden Object Game
PLATFORM
Itch.io
Link to game

NARRATIVE DESIGN

Shadowbound alchemist
Shadowbound alchemist is a game made for the class Pirate Software GameJam15. The game is made in Godot.

ROLE
Programmer
DESCRIPTION
In the aftermath of a terrible coup led by a power-hungry alchemist, a sentient shadow creature attempts to find the recipe to turn themselves back to human.

YEAR
2024
GENRE
Puzzle Platformer
PLATFORM
Itch.io
Link to game

PROGRAMMING

Short stories
Three of my favourite short stories that display my genre coverage and writing style.

WRITING
The girl and the fox
This is a short story I wrote for a game idea my friend and I have. I wrote this story to give him a clear idea of what kind of vibe and feeling I want the game to have. I wanted the vibe of the story to be cozy and sweet, while also giving you a warm feeling inside.
PDF LINKMasters order
This is a short story about a young boy who was raised by two siblings. At a young age the brother of the two siblings forced the boy to join the army and the sister is worried.
This is one of the stories I hold very dear to me. I wanted these characters to feel like good people, despite their flaws and I hope the reader falls a little bit in love with them.
PDF LINKDrive my car into the sea
This is a short story about two girls in the same relationship, but with different feelings. One can't love the other enough and the other feels the need to constantly run.
This is the first time I ever wrote a sad story, but I am happy with how it turned out. It is supposed to make the reader cringe, smile and sympathise.
PDF LINK